Projecting a hypercube onto a hyperplane

Discussion in 'Linear and Abstract Algebra' started by bob123456789, Oct 12, 2023.

  1. bob123456789

    bob123456789 Guest

    This task involves projecting a 4-dimensional hypercube onto a hyperplane (ie a 3-dimensional space).

    Let the hypercube have its vertices at the points (±1, ±1, ±1, ±1), where all 16 vertices are obtained by using all combinations of plus and minus signs. The hyperplane to be projected to must have the fourth dimension coordinate 0 (in analogy with 3D, the xy plane is the plane where the third dimension coordinate z = 0).

    The projection must be a so-called oblique projection along a vector U from the vertices to a point in the hyperplane. One way to solve it is to go from a corner of the hypercube along the vector U until you reach the hyperplane (the one with the fourth coordinate equal to zero).

    Use the vector U = (2, 3, 4, 5).

    Report the 3-dimensional coordinates that the corners of the hypercube get after the projection and draw the projected hypercube in a figure with edges between nearby corners. Remember that there are no edges between all the vertices (use the analogy of a regular cube and figure out between which vertices of the cube there are edges).

    This should preferably be done with Matlab.

    Any help is appreciated!


    This is as far as I've gotten:
    vertices = [-1 -1 -1 -1; -1 -1 -1 1; -1 -1 1 -1; -1 -1 1 1;
    -1 1 -1 -1; -1 1 -1 1; -1 1 1 -1; -1 1 1 1;
    1 -1 -1 -1; 1 -1 -1 1; 1 -1 1 -1; 1 -1 1 1;
    1 1 -1 -1; 1 1 -1 1; 1 1 1 -1; 1 1 1 1];

    U = [2, 3, 4, 5];

    projected_vertices = zeros(16, 4);

    V = [0.5,0.5,0.5,0.5];

    % Projection for each vertice
    for i = 1:16
    vertex = vertices(i, : )
    t = ?
    projected_vertices(i, : ) = vertex + t * V;
    end

    % Fourth coordinate should be 0
    disp(projected_vertices)​
     
    Last edited by a moderator: Oct 12, 2023
    bob123456789, Oct 12, 2023
    #1
  2. bob123456789

    RobertSmart

    Joined:
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    To achieve the projection of the hypercube onto the specified hyperplane using MATLAB, you can follow these steps:

    1. Define the vertices of the hypercube.

    2. Define the vector U and the point V on the hyperplane.

    3. Project each vertex of the hypercube onto the hyperplane along the vector U.

    4. Ensure that the fourth coordinate of the projected vertices is 0.

    Plot the projected hypercube.

    Here's how you can implement this in MATLAB:

    % Define the vertices of the hypercube

    vertices = [-1 -1 -1 -1; -1 -1 -1 1; -1 -1 1 -1; -1 -1 1 1;

    -1 1 -1 -1; -1 1 -1 1; -1 1 1 -1; -1 1 1 1;

    1 -1 -1 -1; 1 -1 -1 1; 1 -1 1 -1; 1 -1 1 1;

    1 1 -1 -1; 1 1 -1 1; 1 1 1 -1; 1 1 1 1];


    % Define the vector U

    U = [2, 3, 4, 5];


    % Define the point V on the hyperplane

    V = [0, 0, 0, 0];


    % Initialize array to store projected vertices

    projected_vertices = zeros(16, 4);


    % Project each vertex onto the hyperplane

    for i = 1:16

    vertex = vertices(i, :);

    t = dot(V - vertex, U) / dot(U, U);

    projected_vertices(i, :) = vertex + t * U;

    end


    % Display the projected vertices

    disp(projected_vertices);


    % Plot the projected hypercube

    figure;

    hold on;

    grid on;

    axis equal;


    % Connect the vertices to form edges

    for i = 1:4

    for j = i+1:4

    edge = [projected_vertices:),i), projected_vertices:),j)];

    plot3(edge:),1), edge:),2), edge:),3), 'b');

    end

    end


    % Label axes

    xlabel('X');

    ylabel('Y');

    zlabel('Z');


    % Set view angle

    view(3);

    This code will calculate the projected vertices of the hypercube onto the specified hyperplane and then plot the projected hypercube in a 3D figure with edges between nearby corners. Make sure to replace ? with the appropriate expression to calculate the parameter t for projection.


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    RobertSmart, Apr 26, 2024
    #2
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